![]() ![]() Thrown critical Sandviches heal as much as a full health pack.Critical Sandviches heal 3 times the amount of health of a non-critical Sandvich when eaten, allowing for overheal.Consumes one Chekhov's Punch stored crit when thrown or eaten.Implemented lag compensation to the delayed explosion.Overhauled weapon model (Mazern, SamDum).Improved responsiveness when switching between revving states, especially noticeable when tapfiring on high ping.Each stored Chekhov's Punch crit now takes 1.5s of firing to deplete (from 0.75s).Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s).Reduced player detection radius of proximity mines by 20% of their explosion radius.Increased clip size and max active mines to 6 (from 4).Wearable now has critglows when crit is ready and weapon is holstered.A sound cue audible to all players now plays when crit is ready.Crit now instantly heals for 195HP upon hit.Afterburn tick heals while active no longer apply while crit is ready.Implemented unique killfeed icon for Engineer building destruction (Hunter R.Please update to the latest version of SourceMod and TF2Classic-Tools. This allows for automatic gamedata updates for server owners. ![]()
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